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On 19/03/2023 13:18, Pekka Aho wrote:
Hi,
> The emphasis is
> in narrative, wacky events and light puzzles, and the controls are
> straightforward too: arrow keys move the character and all interactions happen
> through simplified command line input, ie. "look door", "use item" etc. :D
And I even know why this emphasis is more attractive, then modern
AAA-class games (for me, at least): it gives more space for the player's
fantasy and this way the player is much more involved in the creative
process.
This is the reason why poetry is more interesting than prose, prose more
interesting than theatre, theatre more interesting than cinema.
You on the right way, good luck !
--
YB
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