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Florian Brucker wrote:
>
> Nevertheless it's annoying that a degenerate cylinder causes a parse
> time error and not a warning. Degenerate triangles, spheres and boxes do
> not trigger errors (in fact they're not even triggering warnings),
> whereas an empty mesh throws an error, too. Is that really necessary?
> What's the problem with ignoring those objects at parse time?
In contrast to a sphere with radius 0 a degenerate cylinder is not
simply invisible - it is not well defined how it should look like. Also
note triangles, spheres and boxes are not ignored - triangles in a mesh
are but this is something different.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 31 Oct. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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