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Chambers wrote:
> I might ramble here, but anyway...
>
> Just thinking about variable IOR today, and I reread the section of the
> VFAQ on it.
To be frank - if you have read the VFAQ and still think variable IOR
would make sense in raytracing you probably either have not read it
thoroughly or did not fully understand it.
The explanation mentions media to illustrate the approach necessary to
try simulating variable IOR but makes it very clear and explains why the
results would be completely dissatisfying. While scattering media has
an inherent smoothing effect - small features as well as errors in the
simulation are smoothed out - refraction of light has not!
This is a property of the underlying mathematical equations describing
the physical effects and therefore you can't overcome this by more
intelligent simulation techniques.
And if you don't believe this you can easily test it yourself BTW - the
VFAQ mentions how: Replace your single object with a lot of smaller
ones with slightly different IOR. This will give you a realistic
impression of the quality of results and the rendering speed of such a
simulation.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 31 Oct. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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