Tek wrote:
> [...]
>
> But I'm sure you folks can think of other things to improve!
Note these are aspects to improve realism - you might not intend to make
this most realistic of course.
The Lava: it should always flow downhill - in your case it goes uphill
in some places. Also it is somewhat too dark for smoothly flowing lava
(the dark red one at the water edge would hardly flow any more). It is
reasonable to make the lava as bright as the flying one at the top of
the mountain.
The mountains: Like in terragen images you have a fine structured
visible surface contrasting with smooth edges. This probably is a
result of using bump mapping on a relatively low detail terrain. This
makes it look a bit like a theatre mountain made of painted styrofoam.
The 'pyrotechnical effects' are great but does the dust cast shadows on
itself and the mountains?
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 31 Oct. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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