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Warp wrote:
>>My only concerning is about the decision of removing the
>>"reflection_blur" feature from this release (see rev. 0.7) which, for me,
>>could add more realism to reflective surfaces.
>
> Blurred reflections (and refractions) can already be used in the
> official POV-Ray (since quite long time, actually), and in fact they
> can be used in a more versatile and diverse ways. That might be one
> reason why they didn't bother keeping the reflection_blur hack in
> megapov.
That's right (although it wasn't the question whether to keep the patch
but whether to reintegrate it). A reflection blur patch with adaptive
sampling would be very welcome though.
Concerning photons-only light sources - you can accomplish this by
shooting the photons in a first pass (with only 1 pixel size output) and
using load_file in the actual render without the light sources.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 31 Oct. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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