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Kenneth wrote:
>
> Here's one, although it may not be the one iceqb refers to.
>
> http://www.neoseeker.com/Articles/Hardware/Reviews/amd64_3400/8.html
>
> I very recently bought an AMD 64 machine (an emachines T6412), so I'm also
> curious about this "optimization" question.
To make it short that article is really crap:
- It starts with not mentioning the POV-Ray version used.
- The description of raytracing is completely wrong.
- It does not mention what scene and render parameters are used (the
text indicates it is the builtin benchmark but it does not really say that)
- the argumentation on optimization is really just "reading tea leaves",
you should not try to conclude anything from this.
You can find some well executed benchmarks on:
http://pov4grasp.free.fr/articles/fastpov1/
This includes an Opteron 246 as the only 64bit machine but the results
are quite representative for other AMD64 processors. It also uses the
currently available official POV-Ray version. What's missing there of
course are the 64bit Intel procs.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 31 Oct. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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