Tim Cook wrote:
> Christoph Hormann wrote:
>
>> If your render really needs the full image that is larger than your
>> memory you will suffer significant performace penalties with this.
>
>
> Better than the ultimate performance penalty of not being able to use an
> image larger than your memory at all...;)
No. you can already use that large images right now - your OS swapping
and address space permitting. You don't do this though because the
performance loss makes it unfeasible. This isn't different with
'on-demand' reading of image data from disk (except parsing might be a
bit faster in the latter case).
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 31 Oct. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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