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Rick DeNatale wrote:
>
> You have some very nice renderings which seem to be a a fairly low
> altitude, but I can't seem to find a description on your web site of how
> you did it (or just what the altitude is).
Well - the technique is outlined on:
http://www.imagico.de/pov/planets.html
When you use an isosurface for the geometry you are completely free to
define the height function - you can combine a low detail basis with a
higher detail region. To define the areas the boxed pattern is well
suited (for faster results i also recently used an object pattern when
the transit region is not visible). Mapping this to the sphere can be
done using mapping warps or f_th/f_ph functions.
Most renders on http://www.imagico.de/pov/earth.html are from an
altitude of about 200-500km. The ones on
http://www.imagico.de/pov/earth2.html are about 50-150km.
> Any tips? I've thought of trying to slice up the whole earth image
> somehow, is this what you did? My thought is to process the image with
> the convert tool from ImageMagick.
To extract an area from a very large image you need a tool that is able
to do this without loading the whole image into memory. The GDAL
library can do this (specifically the gdal_translate program):
http://www.gdal.org/
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 07 Oct. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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