|
![](/i/fill.gif) |
David Buck wrote:
> After speaking to Aaron Collins today (Aaron helped me write DKBTrace
> which was later used as the basis of POVRay), I wrote a blog article on
> POVRay, its history, and its present state.
>
>
http://www.cincomsmalltalk.com/userblogs/buck/blogView?showComments=true&entry=3306173249
>
Nice to see you stray by. As you said a bit of the spirit of the good
old times(tm) often would be good.
Interesting reading and thanks for the flowers. ;-)
I had a look at the DKBTrace source from the link you gave and it's
amazing how much from this is still in POV-Ray today. The sad side is
the amount of bloat added: your lighting.c is 835 lines, today
lighting.cpp is 6287 lines.
BTW what is Aaron Collins doing these days?
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 07 Oct. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
Post a reply to this message
|
![](/i/fill.gif) |