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Daniel Dawson wrote:
>
> OTOH, perhaps photon mapping won't have the same problem as shadow casting, as
> long as portals are two-way. But that probably has nothing to do with the
> shadow problem.
It would indeed be good if photons were supported by camera_view but
even that is quite a problem. You can find a test image for a hackish
implementation of this on:
http://www.tu-bs.de/~y0013390/files/portal_phot.png
which quite clearly shows various serious issues (partly related to the
screwed geometry as well).
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 24 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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