Daniel Dawson wrote:
>
> My idea is this: to add a lighting feature to make rays hitting one surface
> 'teleport' (for lack of a better term) to another surface somewhere else. This
> would be a little like reflection and refraction, except for the position
> offset. The teleported ray might (?) undergo refraction independent of the
> normal (non-teleport) refraction. I think the best way to implement this is as
> a finish property.
Sounds mostly like the camera_view pigment to me:
http://megapov.inetart.net/manual-1.2.1/patterns.html#camera_view
Christoph
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POV-Ray tutorials, include files, Landscape of the week:
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