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Wasn't it White Ryder who wrote:
>I created a static scene in POV-Ray and successfully suppressed shadows with
>no_shadow. However when I modified the file for animation I found that the
>shadows appeared in the rendered frames despite the no_shadow keyword. In
>the animated version, the no_shadow object gradually appears by displaying
>an intersection of the object with a box that grows larger with the value of
>clock. (I even made the box no_shadow as well, but I still see a shadow.)
>When I don't do the intersection, the shadow goes away.
You need to apply "no_shadow" to the whole intersection, not to the
component parts.
The simplest thing to do is to do it when you invoke the object, so you
don't have to handle the animate and non-animate differently.
object { RayCone no_shadow}
--
Mike Williams
Gentleman of Leisure
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