|
![](/i/fill.gif) |
sascha wrote:
>
> Sure, but the per-frame scene files can become really large (several
> 100MB!) - POV-Ray has no built-in support for subdivision surfaces, and
> macros are quite slow, so the only way I see is to generate per-frame
> triangle meshes "on the fly" and delete them after the frame has been
> rendered. Perhaps I didn't make that clear in my previous message, but
> the limitation here is disk space, so the size of the meshes does matter
> (imagine 2000 frames with 100MB mesh data per frame - that's 200GB!).
You are aware that you can delete files from SDL (depending
io-restrictions of course)? Well - not exactly delete but reduce to
zero file size. Just open them with #fopen in write mode.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 24 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
Post a reply to this message
|
![](/i/fill.gif) |