One things that does not fit there is the table texture indicates it is
a rough wood surface but it is perfectly reflecting the glass.
Apart from that it is quite convincing. Of course the wall textures
need work.
Christoph
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POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 24 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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