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spl wrote:
> I am rendering animations of scenes that use fairly large image_maps
> (somewhere in the neighborhood of 2.2 GByte, all told). Needless to say,
> these files require a significant chunk of time to load, taking up to about
> a third of the total rendering time per frame.
>
> Is there some way to tell povray that the scene's geometry and image_maps
> aren't being changed for every tick of the clock and that previously loaded
> data can be used?
No, but you can be completely sure that for an animation, even of
cinema-like resolution, 2.2 GB of images is unnecessary.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 24 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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