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Christoph Hormann wrote:
>
Yeah, should try the simple idea first before doing the complicated:
> isosurface {
> function {
> f_sphere(x+0.5*sin(f_th(x,z,y)),y+0.5*cos(f_th(x,z,y)),z, 1.0)
f_torus(x,z,y, -0.5, 1.0)
> }
> contained_by { box{-1, 1} }
> }
:-)
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 24 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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