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Warp wrote:
>
> I just noticed that HDR images can be used for creating heightfields.
> This opens an entire new world of extremely high-definition heightfields,
> with much better definition than even a 16-bit PNG heightfield.
Actually not - the resolution is just non-uniform (i.e. near zero height
you have a much finer resolution than at higher values). With EXR files
with 32bit values you will indeed have a higher accuracy though.
And note that heightfields AFAIK are bounded by box { 0, 1 } - using
high dynamic range there will result in clipping.
As a side note: The necessity for a more than 16bit resolution is quite
rare for heightfields since a high vertical resolution is usually only
necessary in combination with a high horizontal resolution (and a
heightfield of about 2^16 pixel horizontal size will use quite
exorbitant amounts of memory).
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 24 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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