I already made this scene some time ago but i thought this might be a
good occasion to post it since we have just released MegaPOV 1.2.1 which
includes the radiosity patches used.
This image demonstrates the use of the adaptive pretrace and adaptive
error_bound patches in a large render of a detailed scene. One major
problem of such renders is that they tend to be very slow at large size
since a lot of additional samples are taken in the final pass which also
results in a raise of memory use. The adaptive error_bound gives better
control over this - in this case there were only 19 radiosity samples
taken in the final pass so you can predict the render time and results
much better from a small size test render.
The adaptive pretrace can reduce the pretrace time in a scene with large
areas only requiring very few samples (like the sky here). However you
have to use a low pretrace_start to avoid areas to be completely skipped
by the pretrace. The pretrace time here was 4 hours (final pass time
was 13 hours for 6400 x 3600).
The radiosity settings used are:
radiosity {
pretrace_start 0.006
pretrace_end 0.0015
adaptive 1
count 100
nearest_count 3
error_bound { 0.8 adaptive 1.5, 20 }
recursion_limit 1
low_error_factor 0.2
gray_threshold 0.0
minimum_reuse 0.015
brightness 0.85
always_sample off
}
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 24 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
Post a reply to this message
Attachments:
Download 'lnd_tw4_1280.jpg' (199 KB)
Preview of image 'lnd_tw4_1280.jpg'
|