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Tim Nikias wrote:
>
> I overdid the smoothing of the radiosity somewhat, which is way there are
> artifacts in the dark corner above that one window. I'll work on that on the
> next take.
Very nice.
I worked on a somewhat similar scene setup recently (different
composition, no direct sunlight) but it was technically more ambitious
(rough floor tiling) and therefore i did not mange to get so smooth
diffuse lighting.
This is a really good example how smooth and appealing lighting in such
a scene can be done in POV-Ray with quite reasonable render times (care
to mention?)
And i think the lighting - despite not being highly accurate - is better
than in a lot of images of similar scenes done with commercial renderers.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 24 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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