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Wasn't it busabus who wrote:
>I've been out of the POV scene for quite a few years (since I left
>compuserve!) and I'm trying to get back into it.
>
>I'm attempting to create a 3D 5-pointed star that is faceted like a gem,
>kind of like this
>http://www.lidinc.com/Merchant2/graphics/00000001/SM%20STAR%20K166%20GIF.jpg,
>and it's bugging me. I know I could create it by calculating the points
>and putting them into a mesh, but there must be a simpler way of getting
>POV to do all the hard work.
>
>Any pointers/links etc would be really helpful.
How about using five stretched octahedrons, something like this but with
better material and lighting?
#version 3.6;
global_settings {
assumed_gamma 1.0
max_trace_level 15
}
camera {location <-4,5,-20> look_at <0,0,0> angle 40}
background {rgb 1}
light_source {<-30, 100, -30> color rgb 1}
#include"shapes.inc"
#include"shapes2.inc"
#include"glass.inc"
union {
#declare N=0;
#while (N<5)
object{Octahedron
scale <1,1.9,1> // stretch in y direction
rotate y*45 // bring an edge to the front
translate y*1.3 // move away from centre
rotate z*360/5*N // rotate each point
}
#declare N=N+1;
#end
texture {T_Old_Glass}
interior {I_Glass1}
}
--
Mike Williams
Gentleman of Leisure
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