William Peska wrote:
>
>> Doing this would not be completely impossible but it would be quite
>> different from how radiosity works on surfaces and increase in memory
>> use and calculation time would be enormeous.
>
> Maybe there is a resource effective way to do that.
I thought i made it clear that the required time and memory would be
enormeous no matter how efficient the implementation is.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 03 May. 2005 _____./\/^>_*_<^\/\.______
Post a reply to this message
|