POV-Ray : Newsgroups : povray.newusers : mipmapping : Re: mipmapping Server Time
30 Jul 2024 00:17:31 EDT (-0400)
  Re: mipmapping  
From: Christoph Hormann
Date: 12 May 2005 07:05:02
Message: <d5vd6f$p2c$1@chho.imagico.de>
Warp wrote:
> 
>   I don't understand your attitude. First you are extremely rude and
> impolite to the original poster, who made a perfectly valid and legit
> question 

The original statement i replied to was:

"Is there a way to specify mipmaps in povray or can povray do it by 
itself?  The only interpolation schemes i found are 'bilinear' and 
'normalized  distance'."

And if you think this is a perfectly valid and legit question i can only 
note we have a different view here.

The correct way to ask the question Tim gave the answer for would have 
been "rendering a scene with image maps gives unexpectedly bad results 
for me - what can be done about this?".  Instead wrong assumptions were 
made how the solution for the problem should look like.  My reply was 
clearly referring to the way the question was asked and not personally 
rude against the poster.

Note for a moment i considered an ironic reply - that next MegaPOV will 
support bicubic interpolation for image maps - but i refrained from 
doing so since it would have most likely been misunderstood.

> and now you are nitpicking about the "usefulness" of a limited
> trilinear interpolation which is rather odd given that there's at least
> one other scanline-rendering feature in povray which is equally limited,
> namely uv-mapping, and you are not complaining about its "usefulness".

I don't see anything that relates uv-mapping to scanline rendering 
except that uv-mapping is very common for meshes and meshes are at the 
same time the only geometry you can render with a scanline renderer. 
The only thing that is required to use uv-mapping in POV-Ray is a shape 
that defines uv-coordinates which has nothing to do with scanline 
rendering either.  It would not even need to be possible to describe the 
surface parametrically - you could even uv-map an isosurface (although 
this would be rather pointless).

I really don't understand why you want to force a controversy here.  I 
did not reject an implementation of the feature you are proposing nor 
did i say it won't be added to official POV-Ray when you implement it. 
I just stated by doubts about it.

Christoph

-- 
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HCR-Edit and more: http://www.tu-bs.de/~y0013390/
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