Warp wrote:
>
> For surfaces seen directly by the camera it's enough to know the length
> of the ray and the scale of the image map.
Assuming:
- normal perspective camera
- No warps etc. being applied to the image map.
To sum it up - in all cases where you probably are faster using hardware
accelerated scanline rendering anyway.
Again - if you implement something along these lines that is surely
interesting from the technical standpoint but the practical use will be
very limited.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 03 May. 2005 _____./\/^>_*_<^\/\.______
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