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Simon Adameit wrote:
>
> The color of the surface is made up from different components like
> diffuse, ambient, specular, ... which all give you a color for this
> point on the surface. The final color is somehow a combination of them.
> For example you could substract the specular component from the diffuse.
> This is something I often did using layered textures and negative colors.
> I dont know if this could be efficiently implemented or if it even would
> be practical..
I don't think anything but additive combination of finish components
would be of practical use (note subtracting is already possible using
negative values).
Christoph
--
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Last updated 25 Oct. 2003 _____./\/^>_*_<^\/\.______
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