POV-Ray : Newsgroups : povray.unofficial.patches : texturing ideas : Re: texturing ideas Server Time
4 Nov 2024 18:18:36 EST (-0500)
  Re: texturing ideas  
From: Christoph Hormann
Date: 7 Dec 2003 11:22:03
Message: <d40ca1-3h5.ln1@triton.imagico.de>
Simon Adameit wrote:
> 
> The color of the surface is made up from different components like 
> diffuse, ambient, specular, ... which all give you a color for this 
> point on the surface. The final color is somehow a combination of them. 
> For example you could substract the specular component from the diffuse. 
> This is something I often did using layered textures and negative colors.
> I dont know if this could be efficiently implemented or if it even would 
> be practical..

I don't think anything but additive combination of finish components 
would be of practical use  (note subtracting is already possible using 
negative values).

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 25 Oct. 2003 _____./\/^>_*_<^\/\.______


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.