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gerberc wrote:
>
> There are only 4 leaf and 4 bark textures for the plants plus a complex
> ground/rock texture. Additionally there are 2 height_fields on which I put
> the plants using pigment_eval(). All in all much less than in most of the
> scenes I did before without any problems.
> Maybe the problems comes from the plants, the meshes have approx. 12 MB. On
> the other hand peak memory for the render was only about 350 MB.
Well - does memory use differ between official POV-Ray and MegaPOV?
>
> I thought Win XP can handle 4 GB but I'm not sure and more specific I don't
> know if there is a difference between the professional and the home edition
> in this respect.
I am pretty sure all 32bit Windows versions default to 2GB address space
for programs (the rest is reserved for the system). If this can be
changed with a boot option might differ between versions.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 27 Feb. 2005 _____./\/^>_*_<^\/\.______
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