POV-Ray : Newsgroups : povray.general : Memory allocation issue: POV-Ray 3.6 vs. MegaPOV 1.1 : Re: Memory allocation issue: POV-Ray 3.6 vs. MegaPOV 1.1 Server Time
1 Aug 2024 22:19:29 EDT (-0400)
  Re: Memory allocation issue: POV-Ray 3.6 vs. MegaPOV 1.1  
From: Christoph Hormann
Date: 25 Mar 2005 14:05:01
Message: <d21n7h$pka$1@chho.imagico.de>
gerberc wrote:
> 
> There are only 4 leaf and 4 bark textures for the plants plus a complex
> ground/rock texture. Additionally there are 2 height_fields on which I put
> the plants using pigment_eval(). All in all much less than in most of the
> scenes I did before without any problems.
> Maybe the problems comes from the plants, the meshes have approx. 12 MB. On
> the other hand peak memory for the render was only about 350 MB.

Well - does memory use differ between official POV-Ray and MegaPOV?

> 
> I thought Win XP can handle 4 GB but I'm not sure and more specific I don't
> know if there is a difference between the professional and the home edition
> in this respect.

I am pretty sure all 32bit Windows versions default to 2GB address space 
for programs (the rest is reserved for the system).  If this can be 
changed with a boot option might differ between versions.

Christoph

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