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On Thu, 28 Oct 1999 19:15:03 -0700, "SamuelT." <STB### [at] aol com>
wrote:
>I found out not too long ago that you can specicy both a phong & a
>specular in the same finish statement. Many of you probably already knew
>that, but it was interesting to discover it.
My metallic textures usually have a phong value equal to half the
specular value, and low phong_size and roughness (a large, soft phong
highlight and tight specular highlight). This gives the illusion of a
visible light source (a bulb, the sun). Also I use metallic of
0.75-0.95 to see the light color a bit.
Peter Popov
ICQ: 15002700
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