Wasn't it Greg M. Johnson who wrote:
>using 1.1
>
>I was trying to get it to bounce of a slanted plane, but it comes to rest on
>a non-existent plane.
>
You've rigged your camera in such a way that the z plane is horizontal,
so your "#declare fn_Env = function { z }" creates a ground plane which
you include in your environment block (so that the objects bounce off
it) but you never render it.
--
Mike Williams
Gentleman of Leisure
Post a reply to this message
|