Darren New wrote:
>> This whole thread is - like its predecessors - completely pointless
>> because it lacks examples what such a feature can be useful for that
>> won't be better solved with a different technique.
>
>
> I am curious how one would build a fractal surface in SDL. It would seem
> to be tremendously inefficient. (By "fractal surface" I mean a surface
> where you can specify control points and a dimensionality between 2 and
> 3 and get an infinitely-detailed surface.) Sort of like
> http://home.san.rr.com/dnew/island.gif
> [...]
i am not in the mood for downloading an animated gif today but in
general there are four common ways of modeling a fractal surface in POV-Ray:
- using the builtin julia_fractal object
- using a mesh
- using a heightfield
- using an isosurface
You did not explain what other method you want to implement with a plugin.
Christoph
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HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______
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