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Warp wrote:
>
> Also, I would like to know whether the rays used to render those images
> were really curved or if they were just straight rays transformed on
> a non-linear basis (similar to what eg. the normal{} block in a camera
> statement would do).
I suppose it's either tracing piecewise linear rays or always using a
numerical root solver (like POV-Ray does for isosurfaces). In any case
it would be quite slow.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______
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