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On Tue, 27 Nov 2001 14:08:09 +0100, Christoph Hormann <chr### [at] gmxde>
wrote:
> This is all due to the default color_map. Bozo gets one with sharp
> borders while wood has a smooth brown color_map by default. This has been
> standard for a long time, just have a look at the 3.1 source. I think it
> has already been considered changing this to a default grey gradient for
> all patters, but this would discontinue old standards.
This could be simple to achive if it could work
#default {color_map{[0 color rgb 0][1 color rgb 1]}
This way all old default color_maps could be still active but replaced with
above line to new behaviour. But it is rather feature request so no discuss.
ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35
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