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Loki wrote:
> Seems to me that image mapping different channels is inherently more
> sensible and better controlled than nesting a whole lot of material maps
> and so on,
Who did ever talk about nesting material maps ???
> if POV were able to cope with multiple image channels,
What is that supposed to mean now - at least it has nothing to do with
the rest of the thread (which is about patterened finish attributes).
> and I don't
> believe it would make a difference to rendering times since other renderers
> do use this technique and are not slower (in fact they can be much faster)
> than POVRay.
Even apart from the unsupported claim of 'other renderers' being much
faster i seriously hope you do not really believe this argumentation.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______
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