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Tim Nikias wrote:
>
> IIRC correctly, the problem is due to the calculated normal's and how they
> are moved about and scaled when resizing the heightfield, but someone with
> more expertise might know the actual, 'correct' bug. ;-)
No, such a bug existed but has been fixed in 3.6 IIRC. AFAIK there are
no known bugs related to heightfields that are not fixed. Of course
smooth heightfields suffer from the same problems as smooth meshes.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______
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