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Severi Salminen wrote:
>>
>> That's an understatement. Renderers taking this approach take
>> extremely long for any non trivial scene - a typical complex landscape
>> would take years (!!!) to render in a quality comparable to a POV-Ray
>> render.
>
>
> What do you mean by "a typical complex landscape"? Textured isosurface +
> media + global illumination?
No, i am talking about any scene that has the complexity of a typical
landscape scene. What kind of geometry representation you use does not
matter much here.
If you have a look at the WinOSi site - the only scene they give render
times for is about 20 minutes in POV-Ray and 40 hours with WinOSi.
That's about 120 times as long - a complex POV-Ray scene at print size
might render a week - that would be more than 2 years with the same
ratio but POV-Ray scales much better with higher complexity (due to
irradiance cache for example).
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______
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