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Warp wrote:
>
>>Is what i write somehow impossible to understand? If not i have no idea
>>why you post such a reply.
>
>
> You said "this is already possible to implement in SDL".
> No, it's not. You can't implement in SDL a dynamic displacement mapping
> engine which subdivides triangles on the fly while rendering.
I wrote:
> the only shape that could profit from a displacement mapping feature
> is the mesh but apart from render time subdivision with displacement
> this is already possible to implement in SDL (or external programs).
I would appreciate it if you'd either read and cite me correctly or
refrain from replying.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______
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