Sascha Ledinsky wrote:
>
>> ==> the only shape that could profit from a displacement mapping
>> feature is the mesh but apart from render time subdivision with
>> displacement
>
>
> Bicubic patches would profit.
> In future (if somone finds it worthwile to implement it) nurbs and all
> kind of subdivision surfaces could profit too.
I am loosing interest in arguing here: As long as i have anything to say
there will be no feature added to POV-Ray or MegaPOV that adds support
for displacement mapping specifically to bicubic patches. A generic
mesh displacement might be interesting but redundant to some extent.
> To sum it up:
> In this thread it was claimed that POV-Ray supports NURBS and that
> POV-Ray can do displacment-mapping. This is simply not true. You can't
> seriously argue that those things are supported *IN* POV-Ray by using an
> *EXTERNAL* application!
At the risk of repeating myself: POV-Ray supports NURBS and
displacement mapping as much as (and more than as far as isosurfaces are
concerned) most other *renderers* available that use the raytracing
algorithm.
Christoph
--
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HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______
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