Warp wrote:
>
>>- it is not possible to add a displacement feature to any shape POV-Ray
>>renders analytically.
>
>
> Change "possible" to "efficient" and then you may be right. (And it
> probably shouldn't hurt putting a "probably" somewhere.)
Well - then you would have to be able to give me an example of a POV-Ray
shape where you can modify the analytical root solver to support
displacement mapping. As long as you don't i keep my statement that
this is not possible (and i am quite sure about this).
>>==> the only shape that could profit from a displacement mapping feature
>>is the mesh but apart from render time subdivision with displacement
>>this is already possible to implement in SDL (or external programs).
>
> [...]
> On-the-fly subdivision and displacement can't be done by modelling: It has
> to be done by the renderer itself.
>
Is what i write somehow impossible to understand? If not i have no idea
why you post such a reply.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______
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