You are mixing things here that don't belong together and that's also
the source of your misunderstanding. Try first to understand the terms
you are using here and you will see that it does not make sense.
To sum it up:
- it does not make any sense to add a displacement mapping feature to
any higher level shape in POV-Ray that is internally rendered as a mesh.
- it is not possible to add a displacement feature to any shape POV-Ray
renders analytically.
==> the only shape that could profit from a displacement mapping feature
is the mesh but apart from render time subdivision with displacement
this is already possible to implement in SDL (or external programs).
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______
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