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Le Forgeron wrote:
>
>> What would be interesting is support for adaptive render
>>time subdivision of meshes with displacement.
>>
>
> Now, I would be interested in knowing how you can achieve that!
>
> Sincerely, I'm afraid you would need to transform each triangle into a
> bounding volume and then perform 'on intersection', the actual subdivision.
>
> For me, it sound just as a trade of memory for time.
Sure but as you know time always scales linearly but you can't use more
memory than you have (at least not much more).
It has already been demonstrated that this is possible and also works
quite efficiently.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______
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