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Sascha Ledinsky wrote:
>
>> No. No algorithm commonly used to directly raytrace NURBS would allow
>> displacement mapping. So the above statement does not make sense.
>
>
> I meant the tesselation approach (as used in POV-Ray for
> bezier-patches). Theoretically it should be possible to add
> displacement mapping to the bezier-patch tesselation code.
Why would you want to do this if it is a mesh anyway and you could
displace the mesh (any mesh, not just patches)?
Christoph
--
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HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______
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