Warp wrote:
>
>>That depends on how you define displacement mapping. If you say it is
>>"displacing the surface of a shape by an amount defined by an image or
>>function" this is well possible with isosurfaces.
>
>
> But saying "POV-Ray supports displacement mapping" is not completely
> correct.
With the definition of displacement mapping i gave it is.
But of course the question 'does POV-Ray support displacement mapping'
does not make much sense for various reasons (in fact nearly all 'does
POV-Ray support xxx' questions do not make sense). And to be fair the
posting that started this thread also did not ask this. An internal
limited value. What would be interesting is support for adaptive render
time subdivision of meshes with displacement.
Christoph
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Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______
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