Greg M. Johnson wrote:
> What classes of objects may interact with (serve as the environment for) a
> collision which can happen with mechsim?
The docs clearly tell you that you can use either a function or an
object for this purpose:
http://megapov.inetart.net/manual-1.1/global_settings.html#mechsim_env_definition
So either:
global_settings {
...
mechsim {
...
environment {
function { ... }
}
}
}
or
global_settings {
...
mechsim {
...
environment {
object { ... }
}
}
}
Note that both types of environment are handled internally in different
ways. Some collision situation can only be handled quite poorly with
object based environments while function based environments always work
perfectly when the function represents linear distance from the
environment surface.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______
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