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Renderdog wrote:
> [...]
>
> The soft shadows on the dark grey parts appear normal
> because no scaling was performed on that part, while the
> white parts show a truncated soft shadow (and a color
> tinge when lit by a yellow light).
That effect is caused by the clipping of color values. You can reduce
this by using a smoother tone mapping curve like for example MegaPOV's
film exposure patch:
http://megapov.inetart.net/manual-1.1/global_settings.html#film_exposure
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______
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