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On 7 Sep 2003 23:19:43 -0400, Marc Champagne <marcch.AT.videotron.DOT.ca> wrote:
>
>Well after some ideas from Jamie and Stephan here it is...
>
>Rune's particle's are (from what I gathered) just vectors moving about,
>when you attach an object to these vectors their sizes are not taken into
>account when detecting collisions.
>
>Therefore invisible barriers were added arround each peg to give us the
>impression that the bearing's surfaces were colliding with the pegs.
>
>Also there are invisible barriers behind, in front, on the left and right
>of the set of pegs.
>
>These animations had me do lots of searching for encoders and ended up
>using VirtualDub, it's free, somewhat simple and seems pretty efficient.
>
>If any of you have lots of experience with encoding, what would be general
>guide lines, such as Codecs, bit rates, FPS or what-not to produce good,
>small, compressed animations (without audio).
Nice, I like it. I reminds me of a "penny arcade" game from my youth, where you
had to catch the balls in a chute. It's not Bagatelle but it is a start. I might
try to make a Bagatelle board in Moray.
As for the codecs etc I await with interest.
Regards
Stephen
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