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Andrew Clinton wrote:
>
> From what I can tell, the reason is because it is outrageously slow.
> POV-Ray does not try to optimize containers with multiple media or density
> into a bounding hierarchy, so it will be linearly slower as you increase
> the number of contained media.
I am not talking about multiple media and density, i just suggested to
use a repetitive pattern. It will not be significantly slower (apart
from the fact that a larger media container will of course slow down the
calculations depending on the media settings.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______
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