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Fernando G. del Cueto wrote:
> I have a union of *many* copies of a heightmap.
What is a heightmap?
> Except the pigment, the texture (normals and finish) of each element is
> identical. It's a random color for each instance.
>
> If I assign pigments individually and assing normal and finish to the
> union, will I save memory?
No.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______
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