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In article <3febe5bb$1@news.povray.org>, "Slime" <fak### [at] emailaddress>
wrote:
> > rather than using a 3D grid of points that is
> > randomly jittered, it uses a user-specified set of points.
>
> Can they be 4D? =)
It would actually be pretty easy to do, and it's a feature I've been
looking at implementing. In a way, they are already...the offset feature
specifies the distance along the fourth dimension of all the points. You
just can't have variation in that direction.
Anyway, I do plan on trying it out, as part of some extensions to the
BSP code to more optimally handle the 2D and 1D cases (where all points
are in a axis-aligned plane or aligned along a line).
I'd also like to implement a 4D noise pattern, which is something I've
seen used for things like flames...
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