POV-Ray : Newsgroups : povray.binaries.images : Voronoi pattern - attached files (1/1) : Re: Voronoi pattern - attached files (1/1) Server Time
14 Nov 2024 16:27:36 EST (-0500)
  Re: Voronoi pattern - attached files (1/1)  
From: Christopher James Huff
Date: 26 Dec 2003 11:18:24
Message: <cjameshuff-FA2691.11182926122003@netplex.aussie.org>
In article <3febe5bb$1@news.povray.org>, "Slime" <fak### [at] emailaddress> 
wrote:

> > rather than using a 3D grid of points that is
> > randomly jittered, it uses a user-specified set of points.
> 
> Can they be 4D? =)

It would actually be pretty easy to do, and it's a feature I've been 
looking at implementing. In a way, they are already...the offset feature 
specifies the distance along the fourth dimension of all the points. You 
just can't have variation in that direction.
Anyway, I do plan on trying it out, as part of some extensions to the 
BSP code to more optimally handle the 2D and 1D cases (where all points 
are in a axis-aligned plane or aligned along a line).

I'd also like to implement a 4D noise pattern, which is something I've 
seen used for things like flames...


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