POV-Ray : Newsgroups : povray.general : Cloth sim include : Re: Cloth sim include Server Time
4 Aug 2024 22:14:35 EDT (-0400)
  Re: Cloth sim include  
From: Christopher James Huff
Date: 25 Jan 2003 23:46:29
Message: <cjameshuff-F1BF04.23443225012003@netplex.aussie.org>
In article <3e32e1db@news.povray.org>,
 "Mike Williams" <mic### [at] quixnetnet> wrote:

> I am looking for a cloth simulator as an include. I know some patches are
> available but i would like to stay in the official Povray.
> 
> Is there one or do i start writting my own?

There are several web pages on the subject, but I think you severely 
underestimate the amount of processing required. This kind of simulation 
will take a *long* time to run if written in POV-Script. No serious 
system has been written in POV-Script, partly because interpreting the 
script is just too slow and partly because it is too complex to 
implement easily in the POV language. And this is something where a 
graphical editor really helps...it will take a lot of tweaking and fine 
tuning.

http://freespace.virgin.net/hugo.elias/models/m_main.htm

A Google search will turn up others.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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