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In article <web.3e9b248428766bdefff4d2090@news.povray.org>,
"David" <nomail@nomail> wrote:
> After using the inversion method for quite a while, I found that it doesn't
> work with primitive patch (2D) objects. Go figure. It should be so easy
> to output depth. Can this please, please be added to the next official
> release?
Just put if statements in your scene to change between textures. If you
define all your textures separately, you can do it with one if-else
statement.
Odds of it being in the next official release are low, but it will
probably get into MegaPOV.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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