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In article <3ea07c18$1@news.povray.org>,
Simon Adameit <sim### [at] gaussschule-bs de> wrote:
> > No, here you are wrong. It simply happens that CSG is harder to do if you
> > don't use plain ray-tracing.
>
> I think even if people used plain raytracing, they wouldn't use CSG as
> their primary modelling method.
Most modellers use polygon representations to provide a real-time
preview of the scene, and faster but lower quality scanline rendering,
so of course when they raytrace they use the same data. Primitive CSG is
generally faster and uses less memory, but it requires primitives that
are harder to preview and scanline render, you generally have to
tesselate them first. If they used pure raytracing, they would use CSG
of primitives unless meshes were absolutely necessary, it would be the
most efficient way to do the job.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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