POV-Ray : Newsgroups : povray.general : True Antialiasing : Re: True Antialiasing Server Time
4 Aug 2024 00:25:50 EDT (-0400)
  Re: True Antialiasing  
From: Christopher James Huff
Date: 27 Aug 2003 10:02:49
Message: <cjameshuff-E67FB1.10025127082003@netplex.aussie.org>
In article <web.3f4cb0bf4d31ed7fd63a77300@news.povray.org>,
 "gramirosimancas" <nomail@nomail> wrote:

> I'm almost sure povray can't do antialiasing using full pixel squares
> instead of simple rays that cause aliasing, can it?
> 
> Do someone now if would be possible to render using square rays instead of
> line rays in povray or any other raytracer or any other 3d renderer?

This is pyramid tracing, related to beam or cone tracing. It will be 
slower and probably a lot more limited than using multiple rays to 
sample the area. I think they are used in acoustics simulations though...

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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